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Bron Gondwana

Funnily enough, I do a large part of my work at 250ms, and there's not much I can do about it. I work in Australia, and my servers are in New York. If I'm doing a lot of coding at once then I'll set up a bunch of fish:// URLs pointing to the files and edit them locally, but it's certainly possible.

Reading this has prompted me to think again about spending more time in a local editor with a copy of what's on the server and a good synchronisation system though.

Apoch

Absolute truth.

This becomes more disruptive - and less noticeable - on larger timescales. A quarter-second latency on typing is obviously a visible annoyance; but what about all those little ten-second pockets of idleness? What about ten or twenty minute build cycles that leave us surfing the web, usually until well after the build is done?

I like to think of this as the "downtime is deadly" principle:
http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&reply_id=2678039

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